32 lines
917 B
C#
32 lines
917 B
C#
using System.Runtime.InteropServices;
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using Nexus.GameOffsets.Natives;
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namespace Nexus.GameOffsets.Components;
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/// <summary>Stats component — item stats, weapon index, shapeshift.</summary>
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[StructLayout(LayoutKind.Explicit, Size = 0x180)]
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public struct Stats
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{
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[FieldOffset(0x00)] public ComponentHeader Header;
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/// <summary>Stats changed by items StdVector.</summary>
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[FieldOffset(0x160)] public StdVector StatsChangedByItems;
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/// <summary>Current weapon index.</summary>
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[FieldOffset(0x178)] public int WeaponIndex;
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}
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/// <summary>Internal stats storage.</summary>
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[StructLayout(LayoutKind.Explicit, Size = 0x20)]
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public struct StatsInternal
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{
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[FieldOffset(0x00)] public StdVector StatArray;
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}
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/// <summary>A single stat entry (key/value pair).</summary>
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public struct StatArrayStruct
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{
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public int StatId;
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public int Value;
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}
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