using System.Runtime.InteropServices; using Nexus.GameOffsets.Natives; namespace Nexus.GameOffsets.Components; /// Stats component — item stats, weapon index, shapeshift. [StructLayout(LayoutKind.Explicit, Size = 0x180)] public struct Stats { [FieldOffset(0x00)] public ComponentHeader Header; /// Stats changed by items StdVector. [FieldOffset(0x160)] public StdVector StatsChangedByItems; /// Current weapon index. [FieldOffset(0x178)] public int WeaponIndex; } /// Internal stats storage. [StructLayout(LayoutKind.Explicit, Size = 0x20)] public struct StatsInternal { [FieldOffset(0x00)] public StdVector StatArray; } /// A single stat entry (key/value pair). [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct StatArrayStruct { public int StatId; public int Value; }