13 lines
452 B
C#
13 lines
452 B
C#
namespace Roboto.GameOffsets.Components;
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/// <summary>
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/// Actor component offsets — confirmed from ExileCore2.
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/// The struct is too large (0xC28) for a single Read, so fields are read at offsets directly.
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/// </summary>
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public static class ActorOffsets
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{
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public const int AnimationId = 0x370;
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public const int ActiveSkillsVector = 0xB00;
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public const int CooldownsVector = 0xB18;
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public const int DeployedEntitiesVector = 0xC10;
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}
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