poe2-bot/src/Roboto.GameOffsets/Components/Actor.cs
2026-03-04 16:49:30 -05:00

13 lines
452 B
C#

namespace Roboto.GameOffsets.Components;
/// <summary>
/// Actor component offsets — confirmed from ExileCore2.
/// The struct is too large (0xC28) for a single Read, so fields are read at offsets directly.
/// </summary>
public static class ActorOffsets
{
public const int AnimationId = 0x370;
public const int ActiveSkillsVector = 0xB00;
public const int CooldownsVector = 0xB18;
public const int DeployedEntitiesVector = 0xC10;
}