namespace Roboto.GameOffsets.Components; /// /// Actor component offsets — confirmed from ExileCore2. /// The struct is too large (0xC28) for a single Read, so fields are read at offsets directly. /// public static class ActorOffsets { public const int AnimationId = 0x370; public const int ActiveSkillsVector = 0xB00; public const int CooldownsVector = 0xB18; public const int DeployedEntitiesVector = 0xC10; }