minimap work
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3 changed files with 12 additions and 12 deletions
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@ -81,10 +81,10 @@ public class MinimapCapture : IDisposable
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// --- 6. Temporal smoothing: majority vote ---
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var smoothed = TemporalSmooth(classified); // classified goes into ring buffer
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// --- 7. Gray for phase correlation (walls zeroed out — structural noise) ---
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// --- 7. Gray for phase correlation (player zeroed — it stays centered, walls shift with map) ---
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var grayForCorr = new Mat();
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Cv2.CvtColor(bgr, grayForCorr, ColorConversionCodes.BGR2GRAY);
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grayForCorr.SetTo(Scalar.Black, wallMask);
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grayForCorr.SetTo(Scalar.Black, playerMask);
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return new MinimapFrame(
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GrayMat: grayForCorr,
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@ -74,7 +74,7 @@ public class MinimapConfig
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public int WallMinSat { get; set; } = 150;
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// Floor detection: minimum V to distinguish explored floor from fog-of-war
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public int FloorMinValue { get; set; } = 15;
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public int FloorMinValue { get; set; } = 40;
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// Connected components: minimum area to keep (kills speckle)
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public int WallMinArea { get; set; } = 30;
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@ -109,19 +109,19 @@
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<!-- Minimap -->
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<Border Grid.Column="1" Background="#161b22" BorderBrush="#30363d"
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BorderThickness="1" CornerRadius="8" Padding="8" Width="200">
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BorderThickness="1" CornerRadius="8" Padding="8" Width="300">
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<DockPanel>
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<StackPanel DockPanel.Dock="Top" Orientation="Horizontal" Margin="0,0,0,4">
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<TextBlock Text="MINIMAP" FontSize="11" FontWeight="SemiBold"
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<Grid DockPanel.Dock="Top" ColumnDefinitions="Auto,*,Auto" Margin="0,0,0,4">
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<TextBlock Grid.Column="0" Text="MINIMAP" FontSize="11" FontWeight="SemiBold"
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Foreground="#8b949e" VerticalAlignment="Center" />
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<TextBlock Text="{Binding NavigationStateText}"
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<TextBlock Grid.Column="1" Text="{Binding NavigationStateText}"
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FontSize="11" Foreground="#58a6ff" Margin="8,0,0,0"
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VerticalAlignment="Center" />
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</StackPanel>
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<ComboBox DockPanel.Dock="Top"
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ItemsSource="{x:Static vm:MainWindowViewModel.MinimapStages}"
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SelectedItem="{Binding SelectedMinimapStage}"
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FontSize="11" Margin="0,0,0,4" />
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<ComboBox Grid.Column="2"
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ItemsSource="{x:Static vm:MainWindowViewModel.MinimapStages}"
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SelectedItem="{Binding SelectedMinimapStage}"
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FontSize="11" />
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</Grid>
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<Grid>
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<Image Source="{Binding MinimapImage}" Stretch="Uniform"
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RenderOptions.BitmapInterpolationMode="None" />
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