This commit is contained in:
Boki 2026-03-04 16:49:30 -05:00
parent 0df70abad7
commit 0c14d78d8a
25 changed files with 1487 additions and 179 deletions

View file

@ -1,6 +1,3 @@
using System.Runtime.InteropServices;
using Roboto.GameOffsets.Natives;
namespace Roboto.GameOffsets.Components;
/// <summary>
@ -14,76 +11,3 @@ public static class ActorOffsets
public const int CooldownsVector = 0xB18;
public const int DeployedEntitiesVector = 0xC10;
}
/// <summary>
/// An entry in the ActiveSkills vector: shared_ptr pair (0x10 bytes).
/// Follow ActiveSkillPtr (first pointer) for skill details.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct ActiveSkillEntry
{
public nint ActiveSkillPtr;
public nint ControlBlockPtr; // shared_ptr control block, not used
}
/// <summary>
/// Details of an active skill. The shared_ptr in the ActiveSkills vector points
/// 0x10 bytes into the object (past vtable + UseStage/CastType), so we read from
/// ActiveSkillPtr - 0x10 and all offsets are relative to the true object base.
/// </summary>
[StructLayout(LayoutKind.Explicit, Pack = 1)]
public struct ActiveSkillDetails
{
[FieldOffset(0x00)] public nint Vtable;
[FieldOffset(0x08)] public int UseStage;
[FieldOffset(0x0C)] public int CastType;
[FieldOffset(0x20)] public uint UnknownIdAndEquipmentInfo;
[FieldOffset(0x28)] public nint GrantedEffectsPerLevelDatRow;
[FieldOffset(0x30)] public nint ActiveSkillsDatPtr;
[FieldOffset(0x40)] public nint GrantedEffectStatSetsPerLevelDatRow;
[FieldOffset(0xA8)] public int TotalUses;
[FieldOffset(0xB8)] public int TotalCooldownTimeInMs;
}
/// <summary>
/// Cooldown state for a skill. Entries in Actor+0xB18 vector.
/// From ExileCore2 GameOffsets.Objects.Components.ActiveSkillCooldown.
/// </summary>
[StructLayout(LayoutKind.Explicit, Pack = 1, Size = 0x48)]
public struct ActiveSkillCooldown
{
[FieldOffset(0x08)] public int ActiveSkillsDatId;
[FieldOffset(0x10)] public StdVector CooldownsList; // 0x10-byte entries
[FieldOffset(0x30)] public int MaxUses;
[FieldOffset(0x34)] public int TotalCooldownTimeInMs;
[FieldOffset(0x3C)] public uint UnknownIdAndEquipmentInfo;
/// <summary>Number of active cooldown timer entries.</summary>
public readonly int TotalActiveCooldowns => (int)CooldownsList.TotalElements(0x10);
/// <summary>True if all uses are on cooldown.</summary>
public readonly bool CannotBeUsed => TotalActiveCooldowns >= MaxUses;
}
/// <summary>Vaal soul tracking.</summary>
[StructLayout(LayoutKind.Explicit, Pack = 1)]
public struct VaalSoulStructure
{
[FieldOffset(0x00)] public nint ActiveSkillsDatPtr;
[FieldOffset(0x08)] public nint UselessPtr;
[FieldOffset(0x10)] public int RequiredSouls;
[FieldOffset(0x14)] public int CurrentSouls;
public readonly bool CannotBeUsed => CurrentSouls < RequiredSouls;
}
/// <summary>A deployed entity (totem, mine, etc.).</summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct DeployedEntityStructure
{
public int EntityId;
public int ActiveSkillsDatId;
public int DeployedObjectType;
public int PAD_0x014;
public int Counter;
}