poe2-bot/src/Roboto.Systems/LootSystem.cs
2026-03-02 11:17:37 -05:00

15 lines
339 B
C#

using Roboto.Core;
namespace Roboto.Systems;
public class LootSystem : ISystem
{
public int Priority => SystemPriority.Loot;
public string Name => "Loot";
public bool IsEnabled { get; set; } = false;
public void Update(GameState state, ActionQueue actions)
{
// STUB: loot detection and pickup logic
}
}