25 lines
811 B
C#
25 lines
811 B
C#
using System.Runtime.InteropServices;
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using Nexus.GameOffsets.Natives;
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namespace Nexus.GameOffsets.Components;
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/// <summary>Buffs component — active status effects.</summary>
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[StructLayout(LayoutKind.Explicit, Size = 0x178)]
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public struct Buffs
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{
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[FieldOffset(0x00)] public ComponentHeader Header;
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/// <summary>StdVector of StatusEffectStruct pointers.</summary>
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[FieldOffset(0x160)] public StdVector StatusEffects;
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}
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/// <summary>A single status effect (buff/debuff).</summary>
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[StructLayout(LayoutKind.Explicit, Size = 0x40)]
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public struct StatusEffectStruct
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{
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[FieldOffset(0x00)] public nint NamePtr;
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[FieldOffset(0x10)] public float Duration;
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[FieldOffset(0x14)] public float Timer;
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[FieldOffset(0x18)] public int Charges;
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[FieldOffset(0x1C)] public short FlaskSlot;
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}
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