190 lines
7.4 KiB
C#
190 lines
7.4 KiB
C#
namespace OcrDaemon;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.Runtime.InteropServices;
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class DetectGridHandler
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{
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public object HandleDetectGrid(Request req)
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{
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if (req.Region == null)
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return new ErrorResponse("detect-grid requires region");
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int minCell = req.MinCellSize > 0 ? req.MinCellSize : 20;
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int maxCell = req.MaxCellSize > 0 ? req.MaxCellSize : 70;
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bool debug = req.Debug;
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Bitmap bitmap = ScreenCapture.CaptureOrLoad(req.File, req.Region);
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int w = bitmap.Width;
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int h = bitmap.Height;
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var bmpData = bitmap.LockBits(
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new Rectangle(0, 0, w, h),
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ImageLockMode.ReadOnly,
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PixelFormat.Format32bppArgb
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);
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byte[] pixels = new byte[bmpData.Stride * h];
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Marshal.Copy(bmpData.Scan0, pixels, 0, pixels.Length);
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bitmap.UnlockBits(bmpData);
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int stride = bmpData.Stride;
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byte[] gray = new byte[w * h];
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for (int y = 0; y < h; y++)
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for (int x = 0; x < w; x++)
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{
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int i = y * stride + x * 4;
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gray[y * w + x] = (byte)((pixels[i] + pixels[i + 1] + pixels[i + 2]) / 3);
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}
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bitmap.Dispose();
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// ── Pass 1: Scan horizontal bands using "very dark pixel density" ──
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// Grid lines are nearly all very dark (density ~0.9), cell interiors are
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// partially dark (0.3-0.5), game world is mostly bright (density ~0.05).
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// This creates clear periodic peaks at grid line positions.
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int bandH = 200;
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int bandStep = 40;
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const int veryDarkPixelThresh = 12; // pixels below this brightness = "very dark"
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const double gridSegThresh = 0.25; // density above this = potential grid column
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var candidates = new List<(int bandY, int cellW, double hAc, int hLeft, int hRight)>();
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for (int by = 0; by + bandH <= h; by += bandStep)
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{
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// "Very dark pixel density" per column: fraction of pixels below threshold
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double[] darkDensity = new double[w];
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for (int x = 0; x < w; x++)
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{
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int count = 0;
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for (int y = by; y < by + bandH; y++)
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{
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if (gray[y * w + x] < veryDarkPixelThresh) count++;
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}
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darkDensity[x] = (double)count / bandH;
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}
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// Find segments where density > gridSegThresh (grid panel regions)
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var gridSegs = SignalProcessing.FindDarkDensitySegments(darkDensity, gridSegThresh, 200);
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foreach (var (segLeft, segRight) in gridSegs)
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{
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// Extract segment and run AC
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int segLen = segRight - segLeft;
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double[] segment = new double[segLen];
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Array.Copy(darkDensity, segLeft, segment, 0, segLen);
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var (period, acScore) = SignalProcessing.FindPeriodWithScore(segment, minCell, maxCell);
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if (period <= 0) continue;
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// FindGridExtent within the segment
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var (extLeft, extRight) = SignalProcessing.FindGridExtent(segment, period);
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if (extLeft < 0) continue;
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// Map back to full image coordinates
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int absLeft = segLeft + extLeft;
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int absRight = segLeft + extRight;
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int extent = absRight - absLeft;
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// Require at least 8 cells wide AND 200px absolute minimum
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if (extent < period * 8 || extent < 200) continue;
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if (debug) Console.Error.WriteLine(
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$" Band y={by}: seg=[{segLeft}-{segRight}] period={period}, AC={acScore:F3}, " +
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$"extent={absLeft}-{absRight}={extent}px ({extent / period} cells)");
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candidates.Add((by, period, acScore, absLeft, absRight));
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}
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}
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if (debug) Console.Error.WriteLine($"Pass 1: {candidates.Count} candidates");
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// Sort by score = AC * extent (prefer large strongly-periodic areas)
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candidates.Sort((a, b) =>
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{
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double sa = a.hAc * (a.hRight - a.hLeft);
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double sb = b.hAc * (b.hRight - b.hLeft);
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return sb.CompareTo(sa);
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});
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// ── Pass 2: Verify vertical periodicity ──
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foreach (var cand in candidates.Take(10))
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{
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int colSpan = cand.hRight - cand.hLeft;
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if (colSpan < cand.cellW * 3) continue;
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// Row "very dark pixel density" within the detected column range
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double[] rowDensity = new double[h];
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for (int y = 0; y < h; y++)
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{
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int count = 0;
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for (int x = cand.hLeft; x < cand.hRight; x++)
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{
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if (gray[y * w + x] < veryDarkPixelThresh) count++;
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}
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rowDensity[y] = (double)count / colSpan;
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}
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// Find grid panel vertical segment
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var vGridSegs = SignalProcessing.FindDarkDensitySegments(rowDensity, gridSegThresh, 100);
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if (vGridSegs.Count == 0) continue;
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// Use the largest segment
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var (vSegTop, vSegBottom) = vGridSegs.OrderByDescending(s => s.end - s.start).First();
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int vSegLen = vSegBottom - vSegTop;
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double[] vSegment = new double[vSegLen];
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Array.Copy(rowDensity, vSegTop, vSegment, 0, vSegLen);
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var (cellH, vAc) = SignalProcessing.FindPeriodWithScore(vSegment, minCell, maxCell);
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if (cellH <= 0) continue;
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var (extTop, extBottom) = SignalProcessing.FindGridExtent(vSegment, cellH);
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if (extTop < 0) continue;
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int top = vSegTop + extTop;
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int bottom = vSegTop + extBottom;
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int vExtent = bottom - top;
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// Require at least 3 rows tall AND 100px absolute minimum
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if (vExtent < cellH * 3 || vExtent < 100) continue;
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if (debug) Console.Error.WriteLine(
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$" 2D candidate: cellW={cand.cellW}, cellH={cellH}, " +
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$"region=({cand.hLeft},{top})-({cand.hRight},{bottom}), " +
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$"vAC={vAc:F3}, extent={vExtent}px ({vExtent / cellH} rows)");
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// ── Found a valid 2D grid ──
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int gridW = cand.hRight - cand.hLeft;
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int gridH = bottom - top;
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int cols = Math.Max(2, (int)Math.Round((double)gridW / cand.cellW));
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int rows = Math.Max(2, (int)Math.Round((double)gridH / cellH));
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// Snap grid dimensions to exact multiples of cell size
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gridW = cols * cand.cellW;
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gridH = rows * cellH;
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if (debug) Console.Error.WriteLine(
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$" => cols={cols}, rows={rows}, gridW={gridW}, gridH={gridH}");
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return new DetectGridResponse
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{
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Detected = true,
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Region = new RegionRect
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{
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X = req.Region.X + cand.hLeft,
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Y = req.Region.Y + top,
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Width = gridW,
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Height = gridH,
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},
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Cols = cols,
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Rows = rows,
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CellWidth = Math.Round((double)gridW / cols, 1),
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CellHeight = Math.Round((double)gridH / rows, 1),
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};
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}
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if (debug) Console.Error.WriteLine(" No valid 2D grid found");
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return new DetectGridResponse { Detected = false };
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}
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}
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