60 lines
1.8 KiB
C#
60 lines
1.8 KiB
C#
using System.Numerics;
|
|
using Roboto.GameOffsets.States;
|
|
|
|
namespace Roboto.Memory.States;
|
|
|
|
/// <summary>
|
|
/// Reads WorldData struct (168B, 1 RPM) and resolves the camera matrix.
|
|
/// Primary camera source: WorldData.CameraPtr. Fallback: InGameState.CameraPtr (set via FallbackCameraPtr).
|
|
/// </summary>
|
|
public sealed class WorldDataState : RemoteObject
|
|
{
|
|
private WorldData _data;
|
|
|
|
/// <summary>Camera pointer from InGameState, set by InGameStateReader before Update() is called.</summary>
|
|
public nint FallbackCameraPtr { get; set; }
|
|
|
|
public Matrix4x4? CameraMatrix { get; private set; }
|
|
|
|
/// <summary>Resolved address of the camera matrix for hot-path caching.</summary>
|
|
public nint CameraMatrixAddress { get; private set; }
|
|
|
|
public WorldDataState(MemoryContext ctx) : base(ctx) { }
|
|
|
|
protected override bool ReadData()
|
|
{
|
|
var mem = Ctx.Memory;
|
|
var offsets = Ctx.Offsets;
|
|
|
|
// Read the full WorldData struct (0xA8 = 168 bytes, 1 RPM)
|
|
_data = mem.Read<WorldData>(Address);
|
|
|
|
// Resolve camera: primary from WorldData, fallback from InGameState
|
|
if (offsets.CameraMatrixOffset <= 0)
|
|
return true;
|
|
|
|
var camPtr = _data.CameraPtr;
|
|
if (camPtr == 0)
|
|
camPtr = FallbackCameraPtr;
|
|
if (camPtr == 0)
|
|
return true;
|
|
|
|
var matrixAddr = camPtr + offsets.CameraMatrixOffset;
|
|
CameraMatrixAddress = matrixAddr;
|
|
|
|
var m = mem.Read<Matrix4x4>(matrixAddr);
|
|
if (float.IsNaN(m.M11) || float.IsInfinity(m.M11))
|
|
return true;
|
|
|
|
CameraMatrix = m;
|
|
return true;
|
|
}
|
|
|
|
protected override void Clear()
|
|
{
|
|
_data = default;
|
|
FallbackCameraPtr = 0;
|
|
CameraMatrix = null;
|
|
CameraMatrixAddress = 0;
|
|
}
|
|
}
|