using System.Runtime.InteropServices;
namespace Nexus.GameOffsets.Components;
/// Shrine component.
[StructLayout(LayoutKind.Explicit, Size = 0x28)]
public struct Shrine
{
[FieldOffset(0x00)] public ComponentHeader Header;
/// Whether the shrine has been used (byte bool).
[FieldOffset(0x24)] public byte IsUsed;
}