namespace Nexus.Core;
public record QuestProgress
{
/// QuestState.dat row index (POE2 int_vector mode). 0 if using legacy pointer mode.
public int QuestStateIndex { get; init; }
public string? QuestName { get; init; }
/// Internal quest ID from dat row (e.g. "TreeOfSouls2", "IncursionQuest1_Act1").
public string? InternalId { get; init; }
/// Encounter state: 1=locked/not encountered, 2=available/started.
public byte StateId { get; init; }
/// True if this quest is the currently tracked/active quest in the UI.
public bool IsTracked { get; init; }
public string? StateText { get; init; }
public string? ProgressText { get; init; }
}