using System.Runtime.InteropServices;
namespace Roboto.GameOffsets.Components;
/// Targetable component — whether entity can be targeted/highlighted.
[StructLayout(LayoutKind.Explicit, Pack = 1, Size = 0x58)]
public struct Targetable
{
[FieldOffset(0x00)] public ComponentHeader Header;
/// Whether the entity is targetable (byte bool).
[FieldOffset(0x49)] public byte IsTargetable;
/// Whether the entity is highlightable (byte bool).
[FieldOffset(0x4A)] public byte IsHighlightable;
/// Whether the entity is targeted by player (byte bool).
[FieldOffset(0x4B)] public byte IsTargettedByPlayer;
}