using System.Runtime.InteropServices; namespace Roboto.GameOffsets.Components; /// Targetable component — whether entity can be targeted/highlighted. [StructLayout(LayoutKind.Explicit, Size = 0x58)] public struct Targetable { [FieldOffset(0x00)] public ComponentHeader Header; /// Whether the entity is targetable (byte bool). [FieldOffset(0x51)] public byte IsTargetable; /// Whether the entity is highlightable (byte bool). [FieldOffset(0x52)] public byte IsHighlightable; /// Whether the entity is targetable through walls (byte bool). [FieldOffset(0x53)] public byte IsTargetableThroughWalls; }