using System.Runtime.InteropServices;
using Roboto.GameOffsets.Natives;
namespace Roboto.GameOffsets.Components;
///
/// Cooldown state for a skill. Entries in Actor+0xB18 vector.
/// From ExileCore2 GameOffsets.Objects.Components.ActiveSkillCooldown.
///
[StructLayout(LayoutKind.Explicit, Pack = 1, Size = 0x48)]
public struct ActorSkillCooldown
{
[FieldOffset(0x08)] public int ActiveSkillsDatId;
[FieldOffset(0x10)] public StdVector CooldownsList; // 0x10-byte entries
[FieldOffset(0x30)] public int MaxUses;
[FieldOffset(0x34)] public int TotalCooldownTimeInMs;
[FieldOffset(0x3C)] public uint UnknownIdAndEquipmentInfo;
/// Number of active cooldown timer entries.
public readonly int TotalActiveCooldowns => (int)CooldownsList.TotalElements(0x10);
/// True if all uses are on cooldown.
public readonly bool CannotBeUsed => TotalActiveCooldowns >= MaxUses;
}