optimizations

This commit is contained in:
Boki 2026-03-06 00:38:30 -05:00
parent 419e2eb4a4
commit d124f2c288
44 changed files with 1663 additions and 639 deletions

View file

@ -3,17 +3,17 @@ using System.Runtime.InteropServices;
namespace Roboto.GameOffsets.Components;
/// <summary>Targetable component — whether entity can be targeted/highlighted.</summary>
[StructLayout(LayoutKind.Explicit, Size = 0x58)]
[StructLayout(LayoutKind.Explicit, Pack = 1, Size = 0x58)]
public struct Targetable
{
[FieldOffset(0x00)] public ComponentHeader Header;
/// <summary>Whether the entity is targetable (byte bool).</summary>
[FieldOffset(0x51)] public byte IsTargetable;
[FieldOffset(0x49)] public byte IsTargetable;
/// <summary>Whether the entity is highlightable (byte bool).</summary>
[FieldOffset(0x52)] public byte IsHighlightable;
[FieldOffset(0x4A)] public byte IsHighlightable;
/// <summary>Whether the entity is targetable through walls (byte bool).</summary>
[FieldOffset(0x53)] public byte IsTargetableThroughWalls;
/// <summary>Whether the entity is targeted by player (byte bool).</summary>
[FieldOffset(0x4B)] public byte IsTargettedByPlayer;
}