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using System.Runtime.InteropServices;
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using Poe2Trade.Core;
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namespace Poe2Trade.Game;
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public class InputSender
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{
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private readonly int _screenWidth;
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private readonly int _screenHeight;
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private static readonly Random Rng = new();
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public InputSender()
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{
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_screenWidth = InputNative.GetSystemMetrics(InputNative.SM_CXSCREEN);
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_screenHeight = InputNative.GetSystemMetrics(InputNative.SM_CYSCREEN);
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}
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// Virtual key codes
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public static class VK
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{
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public const int RETURN = 0x0D;
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public const int CONTROL = 0x11;
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public const int MENU = 0x12;
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public const int SHIFT = 0x10;
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public const int ESCAPE = 0x1B;
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public const int TAB = 0x09;
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public const int SPACE = 0x20;
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public const int DELETE = 0x2E;
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public const int BACK = 0x08;
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public const int V = 0x56;
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public const int A = 0x41;
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public const int C = 0x43;
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public const int I = 0x49;
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public const int W = 0x57;
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public const int S = 0x53;
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public const int D = 0x44;
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public const int E = 0x45;
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public const int Q = 0x51;
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public const int Z = 0x5A;
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}
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public async Task PressKey(int vkCode)
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{
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var scanCode = InputNative.MapVirtualKeyW((uint)vkCode, 0);
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SendScanKeyDown(scanCode);
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await Helpers.RandomDelay(30, 50);
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SendScanKeyUp(scanCode);
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await Helpers.RandomDelay(20, 40);
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}
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public async Task KeyDown(int vkCode)
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{
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var scanCode = InputNative.MapVirtualKeyW((uint)vkCode, 0);
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SendScanKeyDown(scanCode);
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await Helpers.RandomDelay(15, 30);
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}
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public async Task KeyUp(int vkCode)
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{
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var scanCode = InputNative.MapVirtualKeyW((uint)vkCode, 0);
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SendScanKeyUp(scanCode);
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await Helpers.RandomDelay(15, 30);
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}
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public async Task TypeText(string text)
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{
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foreach (var ch in text)
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{
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SendUnicodeChar(ch);
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await Helpers.RandomDelay(20, 50);
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}
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}
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public async Task Paste()
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{
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await KeyDown(VK.CONTROL);
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await Helpers.Sleep(30);
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await PressKey(VK.V);
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await KeyUp(VK.CONTROL);
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await Helpers.Sleep(50);
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}
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public async Task SelectAll()
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{
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await KeyDown(VK.CONTROL);
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await Helpers.Sleep(30);
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await PressKey(VK.A);
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await KeyUp(VK.CONTROL);
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await Helpers.Sleep(50);
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}
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public (int X, int Y) GetCursorPos()
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{
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InputNative.GetCursorPos(out var pt);
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return (pt.X, pt.Y);
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}
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private void MoveMouseRaw(int x, int y)
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{
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var normalizedX = (int)Math.Round((double)x * 65535 / _screenWidth);
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var normalizedY = (int)Math.Round((double)y * 65535 / _screenHeight);
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SendMouseInput(normalizedX, normalizedY, 0,
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InputNative.MOUSEEVENTF_MOVE | InputNative.MOUSEEVENTF_ABSOLUTE);
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}
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public async Task MoveMouse(int x, int y)
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{
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var (sx, sy) = GetCursorPos();
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var dx = x - sx;
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var dy = y - sy;
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var distance = Math.Sqrt(dx * dx + dy * dy);
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if (distance < 10)
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{
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MoveMouseRaw(x, y);
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await Helpers.RandomDelay(10, 20);
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return;
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}
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var perpX = -dy / distance;
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var perpY = dx / distance;
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var spread = distance * 0.15;
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var cp1X = sx + dx * 0.3 + perpX * (Rng.NextDouble() - 0.5) * spread;
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var cp1Y = sy + dy * 0.3 + perpY * (Rng.NextDouble() - 0.5) * spread;
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var cp2X = sx + dx * 0.7 + perpX * (Rng.NextDouble() - 0.5) * spread;
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var cp2Y = sy + dy * 0.7 + perpY * (Rng.NextDouble() - 0.5) * spread;
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var steps = Math.Clamp((int)Math.Round(distance / 15), 12, 40);
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for (var i = 1; i <= steps; i++)
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{
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var rawT = (double)i / steps;
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var t = EaseInOutQuad(rawT);
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var (px, py) = CubicBezier(t, sx, sy, cp1X, cp1Y, cp2X, cp2Y, x, y);
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MoveMouseRaw((int)Math.Round(px), (int)Math.Round(py));
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await Task.Delay(2 + Rng.Next(3));
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}
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MoveMouseRaw(x, y);
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await Helpers.RandomDelay(5, 15);
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}
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public void LeftMouseDown() => SendMouseInput(0, 0, 0, InputNative.MOUSEEVENTF_LEFTDOWN);
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public void LeftMouseUp() => SendMouseInput(0, 0, 0, InputNative.MOUSEEVENTF_LEFTUP);
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public void RightMouseDown() => SendMouseInput(0, 0, 0, InputNative.MOUSEEVENTF_RIGHTDOWN);
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public void RightMouseUp() => SendMouseInput(0, 0, 0, InputNative.MOUSEEVENTF_RIGHTUP);
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public void MoveMouseInstant(int x, int y) => MoveMouseRaw(x, y);
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public async Task MoveMouseFast(int x, int y)
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{
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var (sx, sy) = GetCursorPos();
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var dx = x - sx;
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var dy = y - sy;
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var distance = Math.Sqrt(dx * dx + dy * dy);
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if (distance < 10)
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{
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MoveMouseRaw(x, y);
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return;
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}
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var perpX = -dy / distance;
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var perpY = dx / distance;
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var spread = distance * 0.15;
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var cp1X = sx + dx * 0.3 + perpX * (Rng.NextDouble() - 0.5) * spread;
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var cp1Y = sy + dy * 0.3 + perpY * (Rng.NextDouble() - 0.5) * spread;
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var cp2X = sx + dx * 0.7 + perpX * (Rng.NextDouble() - 0.5) * spread;
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var cp2Y = sy + dy * 0.7 + perpY * (Rng.NextDouble() - 0.5) * spread;
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for (var i = 1; i <= 5; i++)
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{
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var t = EaseInOutQuad((double)i / 5);
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var (px, py) = CubicBezier(t, sx, sy, cp1X, cp1Y, cp2X, cp2Y, x, y);
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MoveMouseRaw((int)Math.Round(px), (int)Math.Round(py));
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await Task.Delay(2);
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}
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MoveMouseRaw(x, y);
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}
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public async Task LeftClick(int x, int y)
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{
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await MoveMouse(x, y);
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await Helpers.RandomDelay(20, 50);
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SendMouseInput(0, 0, 0, InputNative.MOUSEEVENTF_LEFTDOWN);
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await Helpers.RandomDelay(15, 40);
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SendMouseInput(0, 0, 0, InputNative.MOUSEEVENTF_LEFTUP);
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await Helpers.RandomDelay(15, 30);
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}
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public async Task RightClick(int x, int y)
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{
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await MoveMouse(x, y);
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await Helpers.RandomDelay(20, 50);
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SendMouseInput(0, 0, 0, InputNative.MOUSEEVENTF_RIGHTDOWN);
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await Helpers.RandomDelay(15, 40);
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SendMouseInput(0, 0, 0, InputNative.MOUSEEVENTF_RIGHTUP);
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await Helpers.RandomDelay(15, 30);
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}
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public async Task CtrlRightClick(int x, int y)
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{
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await KeyDown(VK.CONTROL);
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await Helpers.RandomDelay(30, 60);
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await RightClick(x, y);
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await KeyUp(VK.CONTROL);
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await Helpers.RandomDelay(30, 60);
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}
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public async Task CtrlLeftClick(int x, int y)
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{
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await KeyDown(VK.CONTROL);
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await Helpers.RandomDelay(30, 60);
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await LeftClick(x, y);
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await KeyUp(VK.CONTROL);
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await Helpers.RandomDelay(30, 60);
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}
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// -- Private helpers --
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private void SendMouseInput(int dx, int dy, int mouseData, uint flags)
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{
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var input = new InputNative.INPUT
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{
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type = InputNative.INPUT_MOUSE,
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u = new InputNative.InputUnion
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{
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mi = new InputNative.MOUSEINPUT
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{
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dx = dx, dy = dy,
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mouseData = mouseData,
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dwFlags = flags,
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time = 0,
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dwExtraInfo = UIntPtr.Zero
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}
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}
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};
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InputNative.SendInput(1, [input], Marshal.SizeOf<InputNative.INPUT>());
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}
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private void SendScanKeyDown(uint scanCode)
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{
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var input = new InputNative.INPUT
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{
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type = InputNative.INPUT_KEYBOARD,
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u = new InputNative.InputUnion
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{
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ki = new InputNative.KEYBDINPUT
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{
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wVk = 0,
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wScan = (ushort)scanCode,
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dwFlags = InputNative.KEYEVENTF_SCANCODE,
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time = 0,
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dwExtraInfo = UIntPtr.Zero
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}
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}
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};
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InputNative.SendInput(1, [input], Marshal.SizeOf<InputNative.INPUT>());
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}
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private void SendScanKeyUp(uint scanCode)
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{
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var input = new InputNative.INPUT
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{
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type = InputNative.INPUT_KEYBOARD,
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u = new InputNative.InputUnion
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{
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ki = new InputNative.KEYBDINPUT
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{
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wVk = 0,
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wScan = (ushort)scanCode,
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dwFlags = InputNative.KEYEVENTF_SCANCODE | InputNative.KEYEVENTF_KEYUP,
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time = 0,
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dwExtraInfo = UIntPtr.Zero
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}
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}
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};
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InputNative.SendInput(1, [input], Marshal.SizeOf<InputNative.INPUT>());
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}
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private void SendUnicodeChar(char ch)
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{
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var code = (ushort)ch;
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var down = new InputNative.INPUT
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{
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type = InputNative.INPUT_KEYBOARD,
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u = new InputNative.InputUnion
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{
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ki = new InputNative.KEYBDINPUT
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{
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wVk = 0, wScan = code,
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dwFlags = InputNative.KEYEVENTF_UNICODE,
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time = 0, dwExtraInfo = UIntPtr.Zero
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}
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}
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};
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var up = new InputNative.INPUT
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{
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type = InputNative.INPUT_KEYBOARD,
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u = new InputNative.InputUnion
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{
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ki = new InputNative.KEYBDINPUT
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{
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wVk = 0, wScan = code,
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dwFlags = InputNative.KEYEVENTF_UNICODE | InputNative.KEYEVENTF_KEYUP,
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time = 0, dwExtraInfo = UIntPtr.Zero
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}
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}
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};
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InputNative.SendInput(1, [down], Marshal.SizeOf<InputNative.INPUT>());
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InputNative.SendInput(1, [up], Marshal.SizeOf<InputNative.INPUT>());
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}
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private static double EaseInOutQuad(double t) =>
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t < 0.5 ? 2 * t * t : 1 - Math.Pow(-2 * t + 2, 2) / 2;
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private static (double X, double Y) CubicBezier(double t,
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double p0x, double p0y, double p1x, double p1y,
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double p2x, double p2y, double p3x, double p3y)
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{
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var u = 1 - t;
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var u2 = u * u;
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var u3 = u2 * u;
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var t2 = t * t;
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var t3 = t2 * t;
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return (
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u3 * p0x + 3 * u2 * t * p1x + 3 * u * t2 * p2x + t3 * p3x,
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u3 * p0y + 3 * u2 * t * p1y + 3 * u * t2 * p2y + t3 * p3y
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);
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}
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}
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internal static partial class InputNative
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{
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public const uint INPUT_MOUSE = 0;
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public const uint INPUT_KEYBOARD = 1;
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public const uint KEYEVENTF_SCANCODE = 0x0008;
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public const uint KEYEVENTF_KEYUP = 0x0002;
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public const uint KEYEVENTF_UNICODE = 0x0004;
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public const uint MOUSEEVENTF_MOVE = 0x0001;
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public const uint MOUSEEVENTF_LEFTDOWN = 0x0002;
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public const uint MOUSEEVENTF_LEFTUP = 0x0004;
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public const uint MOUSEEVENTF_RIGHTDOWN = 0x0008;
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public const uint MOUSEEVENTF_RIGHTUP = 0x0010;
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public const uint MOUSEEVENTF_ABSOLUTE = 0x8000;
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public const int SM_CXSCREEN = 0;
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public const int SM_CYSCREEN = 1;
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[StructLayout(LayoutKind.Sequential)]
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public struct MOUSEINPUT
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{
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public int dx;
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public int dy;
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public int mouseData;
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public uint dwFlags;
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public uint time;
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public UIntPtr dwExtraInfo;
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct KEYBDINPUT
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{
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public ushort wVk;
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public ushort wScan;
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public uint dwFlags;
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public uint time;
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public UIntPtr dwExtraInfo;
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}
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[StructLayout(LayoutKind.Explicit)]
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public struct InputUnion
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{
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[FieldOffset(0)] public MOUSEINPUT mi;
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[FieldOffset(0)] public KEYBDINPUT ki;
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct INPUT
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{
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public uint type;
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public InputUnion u;
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct POINT
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{
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public int X;
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public int Y;
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}
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[LibraryImport("user32.dll")]
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public static partial uint SendInput(uint nInputs, INPUT[] pInputs, int cbSize);
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[LibraryImport("user32.dll")]
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public static partial uint MapVirtualKeyW(uint uCode, uint uMapType);
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[LibraryImport("user32.dll")]
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public static partial int GetSystemMetrics(int nIndex);
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[LibraryImport("user32.dll")]
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[return: MarshalAs(UnmanagedType.Bool)]
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public static partial bool GetCursorPos(out POINT lpPoint);
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}
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