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1 changed files with 5 additions and 3 deletions
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@ -105,10 +105,12 @@ public class MinimapConfig
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public double MatchConfidence { get; set; } = 0.15;
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public double MatchConfidence { get; set; } = 0.15;
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// Wall confidence (canvas-level): per-pixel counters to filter transient noise
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// Wall confidence (canvas-level): per-pixel counters to filter transient noise
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public int ConfidenceInc { get; set; } = 3;
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// Walls need ceil(Threshold/Inc) = 10 frames of reinforcement to appear.
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// Transient noise (wisps, effects) moves around and can't accumulate enough.
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public int ConfidenceInc { get; set; } = 2;
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public int ConfidenceDec { get; set; } = 1;
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public int ConfidenceDec { get; set; } = 1;
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public int ConfidenceThreshold { get; set; } = 8;
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public int ConfidenceThreshold { get; set; } = 20;
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public int ConfidenceMax { get; set; } = 30;
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public int ConfidenceMax { get; set; } = 40;
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public int WarmupFrames { get; set; } = 5;
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public int WarmupFrames { get; set; } = 5;
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// Frame dedup: min changed pixels to process a frame (skip near-identical minimap frames)
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// Frame dedup: min changed pixels to process a frame (skip near-identical minimap frames)
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