This commit is contained in:
Boki 2026-02-13 13:51:46 -05:00
parent 07fe46c596
commit a972055056

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@ -105,10 +105,12 @@ public class MinimapConfig
public double MatchConfidence { get; set; } = 0.15;
// Wall confidence (canvas-level): per-pixel counters to filter transient noise
public int ConfidenceInc { get; set; } = 3;
// Walls need ceil(Threshold/Inc) = 10 frames of reinforcement to appear.
// Transient noise (wisps, effects) moves around and can't accumulate enough.
public int ConfidenceInc { get; set; } = 2;
public int ConfidenceDec { get; set; } = 1;
public int ConfidenceThreshold { get; set; } = 8;
public int ConfidenceMax { get; set; } = 30;
public int ConfidenceThreshold { get; set; } = 20;
public int ConfidenceMax { get; set; } = 40;
public int WarmupFrames { get; set; } = 5;
// Frame dedup: min changed pixels to process a frame (skip near-identical minimap frames)