added items
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158 changed files with 2316 additions and 512 deletions
13
src/Automata.Inventory/Automata.Inventory.csproj
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13
src/Automata.Inventory/Automata.Inventory.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net8.0-windows10.0.19041.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\Automata.Core\Automata.Core.csproj" />
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<ProjectReference Include="..\Automata.Game\Automata.Game.csproj" />
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<ProjectReference Include="..\Automata.Screen\Automata.Screen.csproj" />
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<ProjectReference Include="..\Automata.Log\Automata.Log.csproj" />
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</ItemGroup>
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</Project>
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@ -1,7 +1,7 @@
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using Poe2Trade.Core;
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using Poe2Trade.Screen;
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using Automata.Core;
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using Automata.Screen;
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namespace Poe2Trade.Inventory;
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namespace Automata.Inventory;
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public interface IInventoryManager
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{
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using Poe2Trade.Core;
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using Poe2Trade.Game;
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using Poe2Trade.GameLog;
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using Poe2Trade.Screen;
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using Automata.Core;
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using Automata.Game;
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using Automata.GameLog;
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using Automata.Screen;
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using Serilog;
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namespace Poe2Trade.Inventory;
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namespace Automata.Inventory;
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public class InventoryManager : IInventoryManager
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{
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@ -1,8 +1,8 @@
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using Poe2Trade.Core;
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using Poe2Trade.Screen;
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using Automata.Core;
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using Automata.Screen;
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using Serilog;
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namespace Poe2Trade.Inventory;
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namespace Automata.Inventory;
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public class PlacedItem
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{
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@ -1,13 +0,0 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net8.0-windows10.0.19041.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\Poe2Trade.Core\Poe2Trade.Core.csproj" />
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<ProjectReference Include="..\Poe2Trade.Game\Poe2Trade.Game.csproj" />
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<ProjectReference Include="..\Poe2Trade.Screen\Poe2Trade.Screen.csproj" />
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<ProjectReference Include="..\Poe2Trade.Log\Poe2Trade.Log.csproj" />
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</ItemGroup>
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</Project>
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@ -1,9 +1,9 @@
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using Poe2Trade.Core;
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using Poe2Trade.Game;
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using Poe2Trade.Screen;
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using Automata.Core;
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using Automata.Game;
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using Automata.Screen;
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using Serilog;
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namespace Poe2Trade.Inventory;
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namespace Automata.Inventory;
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public class StashCalibrator
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{
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