test
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10 changed files with 211 additions and 150 deletions
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@ -32,6 +32,9 @@ public class CombatManager
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private long _lastOrbitMs;
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private int _nextOrbitMs = OrbitStepMinMs;
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// Ability rotation — press Q and E every ~6 seconds
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private long _lastAbilityMs;
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// Chase — walks toward a screen position instead of orbiting
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private volatile int _chaseX = -1;
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private volatile int _chaseY = -1;
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@ -69,6 +72,7 @@ public class CombatManager
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public async Task Tick(int x, int y, int jitter = 30)
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{
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await _flasks.Tick();
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await UseAbilities();
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if (_chaseX >= 0)
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{
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@ -210,6 +214,35 @@ public class CombatManager
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}
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}
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/// <summary>
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/// Press Q and E abilities every ~6 seconds.
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/// </summary>
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private async Task UseAbilities()
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{
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var now = _orbitSw.ElapsedMilliseconds;
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if (now - _lastAbilityMs < 6000) return;
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_lastAbilityMs = now;
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// Release held attacks before abilities
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if (_holding)
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{
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_game.LeftMouseUp();
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_game.RightMouseUp();
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}
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await _game.PressKey(InputSender.VK.Q);
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await Helpers.Sleep(Rng.Next(80, 120));
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await _game.PressKey(InputSender.VK.E);
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await Helpers.Sleep(Rng.Next(80, 120));
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// Re-engage attacks
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if (_holding)
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{
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_game.LeftMouseDown();
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_game.RightMouseDown();
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}
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}
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/// <summary>
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/// Reset state for a new combat phase (releases held buttons if any).
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/// </summary>
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