This commit is contained in:
Boki 2026-02-22 01:28:40 -05:00
parent 5e1b5c2a48
commit 41b44d4fab
5 changed files with 32 additions and 13 deletions

View file

@ -42,7 +42,7 @@ public class CombatManager
// Smoothed mouse position — lerps toward target to avoid jitter
private double _smoothX = 1280;
private double _smoothY = 720;
private double _smoothY = 660;
private const double SmoothFactor = 0.25; // 0=no movement, 1=instant snap
public bool IsHolding => _holding;
@ -148,7 +148,7 @@ public class CombatManager
_orbitIndex = -1;
}
const int screenCx = 1280, screenCy = 720;
const int screenCx = 1280, screenCy = 660;
var cx = _chaseX;
var cy = _chaseY;
var dx = cx - screenCx;
@ -256,7 +256,7 @@ public class CombatManager
_holding = false;
_manaStableCount = 0;
_smoothX = 1280;
_smoothY = 720;
_smoothY = 660;
await ReleaseOrbit();
await ReleaseChaseKeys();
_chaseX = -1;