fixes
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5e1b5c2a48
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41b44d4fab
5 changed files with 32 additions and 13 deletions
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@ -42,7 +42,7 @@ public class CombatManager
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// Smoothed mouse position — lerps toward target to avoid jitter
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private double _smoothX = 1280;
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private double _smoothY = 720;
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private double _smoothY = 660;
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private const double SmoothFactor = 0.25; // 0=no movement, 1=instant snap
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public bool IsHolding => _holding;
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@ -148,7 +148,7 @@ public class CombatManager
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_orbitIndex = -1;
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}
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const int screenCx = 1280, screenCy = 720;
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const int screenCx = 1280, screenCy = 660;
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var cx = _chaseX;
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var cy = _chaseY;
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var dx = cx - screenCx;
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@ -256,7 +256,7 @@ public class CombatManager
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_holding = false;
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_manaStableCount = 0;
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_smoothX = 1280;
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_smoothY = 720;
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_smoothY = 660;
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await ReleaseOrbit();
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await ReleaseChaseKeys();
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_chaseX = -1;
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