work on well of souls and yolo detection
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3456e0d62a
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41 changed files with 3031 additions and 148 deletions
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@ -24,11 +24,13 @@ public sealed class D2dRenderContext : IDisposable
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// Pre-created brushes
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public ID2D1SolidColorBrush Red { get; private set; } = null!;
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public ID2D1SolidColorBrush Yellow { get; private set; } = null!;
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public ID2D1SolidColorBrush Cyan { get; private set; } = null!;
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public ID2D1SolidColorBrush Green { get; private set; } = null!;
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public ID2D1SolidColorBrush White { get; private set; } = null!;
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public ID2D1SolidColorBrush Gray { get; private set; } = null!;
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public ID2D1SolidColorBrush LifeBrush { get; private set; } = null!;
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public ID2D1SolidColorBrush ManaBrush { get; private set; } = null!;
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public ID2D1SolidColorBrush ShieldBrush { get; private set; } = null!;
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public ID2D1SolidColorBrush BarBgBrush { get; private set; } = null!;
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public ID2D1SolidColorBrush LabelBgBrush { get; private set; } = null!;
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public ID2D1SolidColorBrush DebugTextBrush { get; private set; } = null!;
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@ -79,11 +81,13 @@ public sealed class D2dRenderContext : IDisposable
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{
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Red = RenderTarget.CreateSolidColorBrush(new Color4(1f, 0f, 0f, 1f));
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Yellow = RenderTarget.CreateSolidColorBrush(new Color4(1f, 1f, 0f, 1f));
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Cyan = RenderTarget.CreateSolidColorBrush(new Color4(0f, 1f, 1f, 1f));
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Green = RenderTarget.CreateSolidColorBrush(new Color4(0.31f, 1f, 0.31f, 1f)); // 80,255,80
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White = RenderTarget.CreateSolidColorBrush(new Color4(1f, 1f, 1f, 1f));
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Gray = RenderTarget.CreateSolidColorBrush(new Color4(0.5f, 0.5f, 0.5f, 1f));
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LifeBrush = RenderTarget.CreateSolidColorBrush(new Color4(200 / 255f, 40 / 255f, 40 / 255f, 1f));
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ManaBrush = RenderTarget.CreateSolidColorBrush(new Color4(40 / 255f, 80 / 255f, 200 / 255f, 1f));
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ShieldBrush = RenderTarget.CreateSolidColorBrush(new Color4(100 / 255f, 180 / 255f, 220 / 255f, 1f));
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BarBgBrush = RenderTarget.CreateSolidColorBrush(new Color4(20 / 255f, 20 / 255f, 20 / 255f, 140 / 255f));
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LabelBgBrush = RenderTarget.CreateSolidColorBrush(new Color4(0f, 0f, 0f, 160 / 255f));
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DebugTextBrush = RenderTarget.CreateSolidColorBrush(new Color4(80 / 255f, 1f, 80 / 255f, 1f));
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@ -95,11 +99,13 @@ public sealed class D2dRenderContext : IDisposable
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{
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Red?.Dispose();
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Yellow?.Dispose();
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Cyan?.Dispose();
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Green?.Dispose();
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White?.Dispose();
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Gray?.Dispose();
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LifeBrush?.Dispose();
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ManaBrush?.Dispose();
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ShieldBrush?.Dispose();
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BarBgBrush?.Dispose();
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LabelBgBrush?.Dispose();
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DebugTextBrush?.Dispose();
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