minimap mostly done

This commit is contained in:
Boki 2026-02-13 16:08:51 -05:00
parent 20ef4d6fa7
commit 25257e1517
2 changed files with 13 additions and 4 deletions

View file

@ -74,7 +74,7 @@ public class MinimapConfig
// Wall detection: target #A2AEE5 (blue-lavender structure lines)
// HSV(115, 75, 229) — blue hue, low-medium saturation, bright
public Scalar WallLoHSV { get; set; } = new(100, 25, 190);
public Scalar WallLoHSV { get; set; } = new(110, 25, 190);
public Scalar WallHiHSV { get; set; } = new(136, 120, 255);
// Connected components: minimum area to keep (kills speckle)

View file

@ -241,11 +241,21 @@ public class WorldMap : IDisposable
dstRoi.Set(row, col, (byte)MapCell.Explored); // lost confidence → demote
}
// Mark fog on canvas: only overwrite Unknown (fog is soft data)
// Mark fog on canvas: only in a ring between ExploredRadius and ExploredRadius+5
var fogInner2 = _config.ExploredRadius * _config.ExploredRadius;
var fogOuter = _config.ExploredRadius + 5;
var fogOuter2 = fogOuter * fogOuter;
for (var row = 0; row < h; row++)
for (var col = 0; col < w; col++)
{
if (srcRoi.At<byte>(row, col) != (byte)MapCell.Fog) continue;
var fx = srcX + col - halfSize;
var fy = srcY + row - halfSize;
var dist2 = fx * fx + fy * fy;
if (dist2 < fogInner2 || dist2 > fogOuter2) continue;
if (dstRoi.At<byte>(row, col) == (byte)MapCell.Unknown)
dstRoi.Set(row, col, (byte)MapCell.Fog);
}
@ -392,8 +402,7 @@ public class WorldMap : IDisposable
colored.Set(r, c, new Vec3b(104, 64, 31));
else if (v == (byte)MapCell.Wall)
colored.Set(r, c, new Vec3b(26, 45, 61));
else if (v == (byte)MapCell.Fog)
colored.Set(r, c, new Vec3b(180, 140, 70)); // light blue
// Fog not rendered — too noisy from spell effects bleeding through overlay
}
var px = cx - x0;