looking good
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d8c9f8e11a
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20ef4d6fa7
3 changed files with 59 additions and 9 deletions
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@ -241,7 +241,16 @@ public class WorldMap : IDisposable
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dstRoi.Set(row, col, (byte)MapCell.Explored); // lost confidence → demote
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}
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// Mark explored area: circle around player, only overwrite Unknown
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// Mark fog on canvas: only overwrite Unknown (fog is soft data)
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for (var row = 0; row < h; row++)
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for (var col = 0; col < w; col++)
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{
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if (srcRoi.At<byte>(row, col) != (byte)MapCell.Fog) continue;
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if (dstRoi.At<byte>(row, col) == (byte)MapCell.Unknown)
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dstRoi.Set(row, col, (byte)MapCell.Fog);
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}
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// Mark explored area: circle around player, overwrite Unknown and Fog
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var pcx = (int)Math.Round(position.X);
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var pcy = (int)Math.Round(position.Y);
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var r = _config.ExploredRadius;
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@ -258,7 +267,8 @@ public class WorldMap : IDisposable
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var dx = x - pcx;
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var dy = y - pcy;
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if (dx * dx + dy * dy > r2) continue;
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if (_canvas.At<byte>(y, x) == (byte)MapCell.Unknown)
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var cell = _canvas.At<byte>(y, x);
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if (cell == (byte)MapCell.Unknown || cell == (byte)MapCell.Fog)
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_canvas.Set(y, x, (byte)MapCell.Explored);
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}
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}
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@ -329,7 +339,10 @@ public class WorldMap : IDisposable
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if (sx < 0 || sx >= _config.CanvasSize || sy < 0 || sy >= _config.CanvasSize)
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continue;
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if (_canvas.At<byte>(sy, sx) == (byte)MapCell.Unknown)
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var cell = _canvas.At<byte>(sy, sx);
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if (cell == (byte)MapCell.Fog)
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score += 2; // prefer visible fog (we know there's unexplored area)
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else if (cell == (byte)MapCell.Unknown)
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score++;
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}
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}
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@ -379,6 +392,8 @@ public class WorldMap : IDisposable
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colored.Set(r, c, new Vec3b(104, 64, 31));
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else if (v == (byte)MapCell.Wall)
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colored.Set(r, c, new Vec3b(26, 45, 61));
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else if (v == (byte)MapCell.Fog)
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colored.Set(r, c, new Vec3b(180, 140, 70)); // light blue
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}
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var px = cx - x0;
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