This commit is contained in:
Boki 2026-03-06 14:37:05 -05:00
parent 4424f4c3a8
commit 0e7de0a5f3
281 changed files with 3188 additions and 611 deletions

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using System.Runtime.InteropServices;
using Nexus.GameOffsets.Natives;
namespace Nexus.GameOffsets.Components;
/// <summary>Buffs component — active status effects.</summary>
[StructLayout(LayoutKind.Explicit, Size = 0x178)]
public struct Buffs
{
[FieldOffset(0x00)] public ComponentHeader Header;
/// <summary>StdVector of StatusEffectStruct pointers.</summary>
[FieldOffset(0x160)] public StdVector StatusEffects;
}
/// <summary>A single status effect (buff/debuff).</summary>
[StructLayout(LayoutKind.Explicit, Size = 0x40)]
public struct StatusEffectStruct
{
[FieldOffset(0x00)] public nint NamePtr;
[FieldOffset(0x10)] public float Duration;
[FieldOffset(0x14)] public float Timer;
[FieldOffset(0x18)] public int Charges;
[FieldOffset(0x1C)] public short FlaskSlot;
}