huetesting

This commit is contained in:
Boki 2026-02-13 14:52:43 -05:00
parent a336138ee2
commit 03d3fbd1dc
3 changed files with 4 additions and 3 deletions

View file

@ -62,6 +62,7 @@ public class BotOrchestrator : IAsyncDisposable
Links = links;
Navigation = new NavigationExecutor(game);
logWatcher.AreaEntered += _ => Navigation.Reset();
logWatcher.Start(); // start early so area events fire even before Bot.Start()
_paused = store.Settings.Paused;
}

View file

@ -72,8 +72,8 @@ public class MinimapConfig
// Wall detection: target #A2AEE5 (blue-lavender structure lines)
// HSV(115, 75, 229) — blue hue, low-medium saturation, bright
public Scalar WallLoHSV { get; set; } = new(100, 50, 190);
public Scalar WallHiHSV { get; set; } = new(130, 120, 255);
public Scalar WallLoHSV { get; set; } = new(100, 25, 190);
public Scalar WallHiHSV { get; set; } = new(136, 120, 255);
// Connected components: minimum area to keep (kills speckle)
public int WallMinArea { get; set; } = 30;

View file

@ -71,7 +71,7 @@ public class WorldMap : IDisposable
// Warmup / re-bootstrap: stitch at current position to seed the canvas
if (needsBootstrap)
{
StitchWithConfidence(classifiedMat, _position, boosted: _frameCount <= _config.WarmupFrames);
StitchWithConfidence(classifiedMat, _position, boosted: true);
if (_consecutiveMatchFails >= 30)
{
Log.Information("Re-bootstrap: stitching at current position after {Fails} match failures ({Ms:F1}ms)",